Design and engineering in one team, so nothing gets approved in a mockup that the data underneath cannot actually do.

Most people looking for a web design and development company in Chicago have been through a redesign before, and it did not do what they hoped. These are the six reasons we hear.
The new site is clearly nicer. Six months on, enquiries are flat, and nobody can say what the redesign was supposed to change.
Nobody agreed a measurable objective before the work started, so the brief was aesthetic and the result was aesthetic. A redesign with no stated target is a decorating job, and it will be judged on taste because there is nothing else to judge it on.
An agency designed it, a development shop built it, and the result resembles the mockups the way a cover version resembles a song.
The designs specified things the platform could not do, or the data could not fill. Nobody was accountable for the gap because each supplier had delivered their part. This is the single most common reason a build disappoints, and it is structural rather than anyone being bad at their job.
There was a component library. Then a campaign needed something slightly different, twice, and now there are four button styles and two type scales.
The system documented what things look like but not when to use which, and no owner was named. Systems decay by exception, not by redesign, and the fix is a decision process rather than more Figma files.
Every content change is a developer ticket. The team has quietly given up and puts campaign content on landing pages built somewhere else, off-brand.
The content model was built around the launch pages and never generalized, so anything new is bespoke. Webflow handles this well when the site really is content; forcing an application into it creates the opposite problem.
Contrast that is unreadable in daylight, forms that cannot be completed by keyboard, and text over images that nobody checked at small sizes.
Accessibility was treated as a compliance pass at the end rather than a constraint at the start, so fixing it means revisiting the palette and the layout. Done early it costs almost nothing and generally improves the design.
Analytics are installed. Nobody can tell you which pages produce qualified enquiries or where people give up, so the next round of changes will be opinion again.
Success was never defined in a way a number could confirm, so the only available verdict is taste. Agreeing two or three measurable outcomes before design starts changes the whole conversation, and it is the cheapest thing on this list to do.
Clutch records our design practice as UX strategy 40%, usability testing 30% and user research 30%, which is a research-led split rather than a decorative one. Six practices, and most projects use four of them.
Contact usInterviews, current-state analysis and validation before anything is drawn. This is the phase that reshaped Leaf Trade from a simple MVP into a platform its users praise, which is a design outcome rather than a coding one.
Interface design delivered as a system with rules about when to use what, not just a page of components. Systems fail by exception, so the rules are the deliverable.
Clickable prototypes that answer a question before the expensive part starts. On iCopy the prototype did double duty as the asset iCopy pre-sold its new service model with.
Marketing sites designed and built by the same team, with a content model your marketers can actually use rather than one that turns every new page into a ticket. Webflow is where most of this work lands, for reasons we have written up publicly.
Designing the screens people work in all day, where density, state and error handling matter more than a hero image. Dashboards, operator tools and marketplaces.
Turning the design into markup that is accessible, fast on a mid-range laptop, and structured so the next person can extend it without guessing. Built by the team that designed it.





















Every figure below is published on that project’s own case study page. Click through and check it.
Design and build together on all four, out of Chicago. We do not publish client head office locations, so treat these as our work rather than as a claim about which city each company is in.




Three steps to a plan, then phased delivery. Design and engineering sit in the same Chicago team throughout, which is the whole argument of this page.
How we handle scope changes. Scope moves on almost every software project, and pretending otherwise is how budgets get broken quietly. We price and sequence in phases so a change is a decision you make at a milestone with the cost in front of you, rather than something you discover in an invoice. Our Clutch reviews are public, including the ones that mention budget and schedule, and we would rather you read them before the call than after it.
You talk to product people and an engineer rather than a sales rep, often the same day you get in touch. We want to hear the problem before the feature list, because the feature list is usually somebody’s first guess at a solution and it is worth testing.
You get a custom development plan within a week: scope, sequence, the team assigned, what the first milestone proves and what it costs. The plan is yours whether or not you continue with us, which is deliberate. It is hard to compare quotes when nobody will write down what they actually mean.
Phased execution with the named engineers who will do the work, not a bench you never see again after the pitch. You get a working increment early rather than everything landing at the end, because that is what makes a change of direction affordable instead of catastrophic.
For moving scope or ongoing support. Billed by time worked, so you can stop any time. Harder when you need a fixed budget first.
For a build with a clear finish line. One price per phase, agreed up front. Harder when each mid-phase change means a re-quote.
For engineers working inside your own team. Billed monthly per engineer, rolling with notice. Harder when nobody on your side can direct the work.
For discovery, a first release, then a live roadmap. Fixed to launch, then hourly or monthly. Harder for projects under about six months, where the model is overkill.
A short conversation with a Chicago designer and an engineer together, not a sales sequence. If we are not the right fit we will say so on that call. Or call 312‑298‑9598, or visit us at 20 N Wacker Dr in Chicago.
Contact us



Connect with one of our product specialists today.
An honest number needs a scope, so there is no range on this page. Clutch holds the only public figures: $10,000 minimum project size, $150 to $199 average hourly rate, and most reviewed work falling between $50,000 and $199,999. A marketing site with research and a proper content model sits at the lower end; an application interface with a design system sits higher.
Both, in one team, and it is the main reason to hire us rather than two suppliers. The expensive failure we get called in to repair is always the same: a mockup signed off that the data underneath could never fill, and two suppliers who each delivered exactly what they were contracted for. Andrew Radocchia and Andrew Beal, our design and engineering leads, sit on the same projects here.
We lean Webflow for marketing sites and have written up the reasoning against WordPress and Squarespace. The short version: your marketers get real control without a plugin stack underneath them, and an entire category of patching and security work disappears. WordPress earns its place when a specific plugin ecosystem or an unusual editorial workflow is genuinely load-bearing. Neither belongs under an application with accounts and logins.
That is a design decision made early, not a feature added late. We model content around what your marketers actually publish, which means asking what campaigns look like over a year rather than what the launch pages need. The failure mode is a CMS configured as though every page were bespoke, which technically works and means every change is still a ticket.
Yes, as a constraint from the start rather than an audit at the end. Contrast, keyboard navigation, focus states, semantic markup and text alternatives are cheap when they shape the palette and layout, and expensive when they arrive after sign-off. It also tends to improve the design: the constraints that make a page usable by more people generally make it clearer for everyone.